Education · Core
Spine rotation
Spine rotation is a beginner-level education movement targeting the obliques, written in Posecode, a small open-source language that capable language models can use to describe human movement as text. Authored joint targets and reach-IK solves are constrained to Posecode's configured per-axis bounds. Those bounds constrain the visualization, but they do not certify that a complete movement is safe or clinically correct. This page documents a code example; it is not exercise instruction.
▶ Open Spine rotation in the playground →Movement phases
Phase cues are display-only coaching text. The executable joint and contact directives in the source below determine the animation.
- Rotate right2.5s · flow Rotate the trunk to the right: transverse-plane spinal rotation
- Rotate left2.5s · flow Pass through center and rotate to the left
- Center2s · settle Return to a neutral facing
The .posecode source
This is the exact text used by the linked playground animation: phases and joint angles, not 3D transforms.
posecode stretch "Spine rotation (ROM demo)"
rig humanoid
pose start = standing
step "Rotate right" 2.5s flow:
spine: twist-right 45
ground-lock: feet
cue "Rotate the trunk to the right: transverse-plane spinal rotation"
step "Rotate left" 2.5s flow:
spine: twist-left 45
ground-lock: feet
cue "Pass through center and rotate to the left"
step "Center" 2s settle:
spine: twist-left 0
ground-lock: feet
cue "Return to a neutral facing"
repeat 3